Wednesday, May 25, 2016

Prince of Persia 1


Prince of Persia 1
- Classic Game from 1989:
-------------------------------------
Update by: Nikhil Belsare - ncbel@hotmail.com

Start the game with "PRINCE MEGAHIT". (In version 1.3 use IMPROVED).
This will give you access to the following .

Result
-----------------
U - View screen above
H - View screen to the left
J - View screen to the right
N - View screen below
Shift+I - Inverts the screen
Shift+B - Blanks out non-animated objects
Shift+W - Float down
Shift+S - Hl a hlth point
Shift+T - Add a hlth point
Shift+L - Advance to the next level
+ - Incrse time
- - Decrse time
K - Kill the guard you are fighting
Shift+C - Display your Coordinates
V - Move to top of screen
R - New life
C - Show coordinates


Hints:
------
Submitted by: Gaurav_dahale

Glowing Sword wpon:
---------------------
To get this wpon you'll need a sword that can brk walls. In the Mystic Caves, after you get
past the first gate that you had to unlock, you'll rch a passage that's divided by a pit with
a switch on the floor. Drop into the pit, and at one end you'll see a brkable section of wall.
Brk this wall to expose a wpon rack. Brk the rack and you'll be able to pick up the Glowing
Sword, an unbrkable secondary wpon that does a ridiculous amount of damage, but will gradually
cause incrsing damage to you ch time you use it.


Hoc Stick Wpon:
--------------------
First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and
the Mask stage of the game, rotate the lever so that the ground level gap is covered. Then hd
down the path you took to get the Life Upgrade rlier but this time rather then going in to door
turn right and brk the part of the wall with sand coming down. The Hoc Stick is in the wpons
rack.


Level select:
-------------
Ability to choose levels in the game


Pink Flamingo wpon:
---------------------
To get this wpon you'll need a sword that can brk walls. In the Garden Hall (Present), starting
from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run
to the central platform. Turn left and walk directly through the wall of rubble in front of you.
You'll turn around and grab the platform you were just standing on. From here, jump across the gap
to the next platform. To your left you'll see another platform with a switch. Make your way there,
hit the switch, then return to the platform you were just on. There will now be a block you can
climb on. From the top of the block, do a vertical wall run + jump to rch the bm above you.
Walk along the bm to the right, then jump to the ledge on the far wall. Follow the ledge around
to an alcove. Drop into the alcove and brk the rr wall on the right-hand side to expose a wpon
rack. Brk the rack and you'll be able to pick up the Pink Flamingo, an unbrkable secondary
wpon that does moderate damage and knocks all regular enemies to the ground with one hit.


Rayman Glove wpon:
--------------------
In the main tomb in the acombs, going through the exit triggers a Dahaka chase. On the 2nd and
3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the
branch, there's a wpon rack hiding immediately to your left. Brk the rack and you can pick up
the Rayman Glove, an unbrkable secondary wpon that does minimal damage, but knocks all regular
enemies to the ground with one hit.


Teddy Br wpon:
------------------
To get this wpon you'll need a sword that can brk walls. In the Mechanical Pit (Present), go to
the room with the fireplace at the top of the pit, where you once fought a Brute. At the back of the
room there's a passageway that bends to the right and dd-ends at a water pit. Drop into the pit and
you should see a section of wall with light shining through it. Brk this wall to expose a wpon
rack. Brk the rack and you'll be able to pick up the Teddy Br, an unbrkable secondary wpon
that does minimal damage, but restores some hlth to you every time you hit an enemy with it.


Light Sword:
------------
The light sword is the most powerful secondary wpon in the game. When in the mystic caves you come
upon a door that you must unlock via switch. Directly after that door there is a drop in the floor.
Drop down and brk the left wall and brk the rack to pick up the light sword. As with all secondary
wpons it is unbrkable, but if you throw it you lose it for good. The light sword has maximum damage
and maximum attack rate.


Secret Ending:
--------------
To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the
Empress' throne room there will be a new sword waiting for you. It is the water sword and said to
be the only thing that can kill the Dahaka. For your final battle, instd of fighting the Empress
you fight the Dahaka.

The Dahaka's attacks are repetitive and predictable. When far away he will shoot his tendrils throw
the ground up at you, run around in circles to avoid it making your way ever closer to him. If you
get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down
time and go in for some hvy combo hitting, as you get him lower in hlth the Empress will help you
and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They reerate
around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually
get back up and jump at you, constantly roll until he calms down and remains stationary. Rept the
same method as before until he is defted.


Rayman Fist unbrkable:
------------------------
The Rayman is one of the tougher secondary secret wpons to get because of the Dahaka. It is loed
in the acombs. (Where you have to pull those three stones out of the wall to raise the central ar.)
After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the
right side. Swing from the bar and follow the path. (Make a quick left.) Then use the Scorpion Sword
to brk through and retrieve the Rayman Fist. The Rayman fist is unbrkable and has a high attack
rate but does little damage. If you throw it, you lose it for good.


Hoc Stick:
-------------
After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that
the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and
walk up a bit and to the right. You will find a ledge that is one step lower than the ar around you.
Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your
way down. Once you rch the bottom drop down to the ledge below it. Wall run to the next wall and
get rdy to jump off and back and forth to make your way up. Wall run again and when you rch the
end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to
the doorway that is next to it, but DON'T GO IN. Instd keep going on the rocks until you see the
ar where sand is falling. With the scorpion sword in hand brk the wall. Brk the rack of wpons
and pick up the hoc stick.

As with all special wpons the hoc stick is unbrkable, but if you throw it you lose it for good.
It has moderate damage and a relatively slow attack rate.


Instant kill:
-------------
After vaulting over an enemy by running up to them and pressing Space, press C three times for an
instant kill


Unlock Teddy Br:
------------------
One of the miscellaneous secondary wpons is the teddy br. Loe it after rning the Scorpion
Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the
clocktower when you initially go through it; the first is before you start negotiating the vertical
climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary
and throws exploding monsters in the clock tower's second ar (past).

Look for the room where the second giant golem enemy is. You will need to be in the present (so
find a time portal) and drop into the water-filled dd end past the golem's room. Brk the wall
and retrieve the teddy br.

The teddy br is almost unbrkable and does almost no damage, but has the ability to restore lost
life to the Prince with ch successful blow on an enemy.


Pink Flamingo Wpon:
---------------------
To get this wpon you'll need a sword that can brk walls. In the Garden Hall (Present), starting
from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run
to the central platform. Turn left and walk directly through the wall of rubble in front of you.
You'll turn around and grab the platform you were just standing on. From here, jump across the gap
to the next platform. To your left you'll see another platform with a switch. Make your way there,
hit the switch, then return to the platform you were just on. There will now be a block you can
climb on. From the top of the block, do a vertical wall run + jump to rch the bm above you.
Walk along the bm to the right, then jump to the ledge on the far wall. Follow the ledge around
to an alcove. Drop into the alcove and brk the rr wall on the right-hand side to expose a
wpon rack. Brk the rack and you'll be able to pick up the Pink Flamingo, an unbrkable secondary
wpon that does moderate damage and knocks all regular enemies to the ground with one hit.


Hoc Stick Wpon:
--------------------
First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and
the Mask stage of the game, rotate the lever so that the ground level gap is covered. Then hd
down the path you took to get the Life Upgrade rlier but this time rather then going in to door
turn right and brk the part of the wall with sand coming down. The Hoc Stick is in the wpons
rack.


Fight Shadi:
------------
This is an sy but precise way to deft Shadi. Attack her until you hr a large "clank", which
indies that she has blocked. Then, roll to the side of her. When this is done, most of the time
you will be able to get behind her and rept the attack. You should get to hit her about four
times (and possibly up to six times) before she blocks. However, sometimes you may only hit her
about two times before she blocks. You must listen for the "clank".


Rayman Glove Wpon:
--------------------
In the main tomb in the acombs, going through the exit triggers a Dahaka chase. On the 2nd and
3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the
branch, there's a wpon rack hiding immediately to your left. Brk the rack and you can pick up
the Rayman Glove, an unbrkable secondary wpon that does minimal damage, but knocks all regular
enemies to the ground with one hit.


Go as maggot man:
-----------------
When you rch the portal room for the second time, when you have to switch the time to the present
for the first time, the Prince will say that something is wrong. You must run the switches on the
wall to make the portal work correctly. Do not run the switches on the wall. Instd, enter the
portal as it is and you will switch the time to the present. Save the game, then exit and load the
game. You will now be playing as the maggot man. In this mode you will constantly lose life and
much more hlth when hit than in normal mode. However your attacks will be very powerful and you
are much more quicker. Note: Save the game on a different file if you wish to continue the game as
the Prince.


Life Upgrade Pedestals:
-----------------------
1: The first upgrade pedestal is right after you bt Shahdee. Walk up the stairs and you will see
a tall altar. Pull it back to open a secret doorway behind it. Follow it throw avoiding the traps
to obtain the first life upgrade.

2 (Past): The second upgrade pedestal is in the ar where you first fight the Crow Master.
Make your way up the ar to the stairway. You'll see a small metal grate. At the bottom of the
stores to the left there are some barrels and a switch. Hit the switch, slow down time and make
your way to the grate, roll under it. Go through avoiding traps to get the second life upgrade.

3: When you rch the central hall after obtaining the serpent sword turn the turnstile lever so
that it faces the doorway with the save point fountain. Facing the opposite
doorway walk foreword and to the right, you'll see a ledge. Drop down and wall jump back and
forth to make your way slowly down. Once you get down, drop down to the ledge below and wall
run and jump off at the end and jump side to side to make your way up. Wall run again and at
the end wall jump from side to side to make your way down to a ledge. Make your way to the doorway
go through and avoid the traps for the third upgrade pedestal.

4:When in the Mechanical tower you will eventually rch a Thrall who is throwing spike bsts.
Get him to blow up the left wall (Your left when facing the Thrall) Walk throw and avoid traps
to get the fourth upgrade pedestal

5: When you get to the Garden in which you see the whole brthtaking scene make your way up to
where you fight Silhouettes and Keepers. Walk to the left to find a ledge where the fence doesn't
continue, drop down, move, drop down and wall run to make your way to the doorway across the gap.
Walk in, make your way through avoiding traps to find the fifth upgrade pedestal.

6: Once you turn on the water in Garden works via turnstile, wall run up the wall behind it, walk
in make your way through avoiding traps to find the sixth upgrade pedestal.

7: In the Prison ar after you bt Thrall and make your way up. Make your way to the end of the
left side and brk a wall, you'll see a door. Hd to the right side and midway throw you'll see
another wall. Brk it hit the switch slow down time and make your way to the first wall
you broke hd throw and avoiding traps to find the sevenths life upgrade pedestal.

8: Inside the library when you make your way up from the walkways benth it. You see a
doorway, make your way throw it and get to the railings. You need to jump to the other one and
instd of hding to the ledge to the left, hd to the opposing doorway (which is still intact)
Jump to the ledge and make your way to the right side, jump up, and go through to find your way to
the eight life upgrade pedestal.

9: The ninth pedestal is loed in the room in which you chase Shahdee and she shuts the door
behind her. You are required to make your way up and to jump on a bar to open the door, as you make
your way up you'll see a grating. Come back here when you have the scorpion sword and brk
the grate to revl a crate. Bring the crate out to the left wall, jump on it, wall run up and jump
off to rch a ledge above it. Follow the ar throw to make your way to the ninth upgrade pedestal.

With all pedestals found you will be able to get the Water sword which is in the room before the
throne room. It will be in the center. The Water Sword gives you an alternate ending as it is the
only wpon capable of defting the Dahaka.


This's a very simple :
---------------------------
Submitted by: Robin Mathew Rajan

This's a very simple ; we can have the sword & go to the level 2 without any bloodshed.
Yes it works.. When the game starts the prince lps from the window go to the down floor as usual.
Once there run straight where the guard is standing & stand in front of him for a while. CAUTION:
STAND AS HE CAN?T KILL US BY ONE STROKE. After he sees the prince, he?ll move towards the prince.
Run backwards & climb the wall. Plse make sure that he?s behind us & is standing at the bottom
of the wall. Then the rl fun begins. There is a ceiling which can be broke. Try to brk that
by jumping upwards. Climb to the top floor & jump to the right side. Go through the bar door. You
find something?. It?s the same place where we stood at the starting of game. Go to down floor as
usual & quickly run to the right before the guard kills us i.e. towards the door to the next level.
Before he kills us, climb the brick fast which opens the door to the next level. When the door
opens go in front of it & press the upward arrow to go through that door. By rching the next
level we have the sword without any bloodshed & much difficulty.
Plse email me about this and to clr doubts : robinmathewrajan@yahoo.com
Yurs Faithfully, Robin Mathew Rajan.


Start at higher level:
----------------------
Start the game by typing 'prince megahit X' where X is a between 2 and 14. In addition to
getting access to the the 'megahit' switch normally gives you, you will start the
game on level 2-14 depending on the you chose. 13 corresponds with the second part of
level 12 (where you get to fight Jaffar), and 14 corresponds with the final few rooms after
Jaffar's deft. Entering 15 or above, or anything other than a , will simply make you
start in level 1.

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